Flicker
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Jan 30, 2012, 10:15pm



Welcome to Flicker, a dead city where humans have all but disappeared, leaving the city under the rule of the strays. In the world of the dogs, you have to fight to live. With the sudden rise of the Knights Templar, the delicate balance of the previously packless city. With the new threat of the Knights, other packs have begun to form. Conflict seems to be brewing in the city of Flicker.
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Projected Opening Date:
?


Rules!
Plot!
Reserved Names!
Banned Breeds!



Best Member:
none!

BOX #3 INFORMATION



Flicker :: Home
Forum NameTopicsPostsLast Post
General
[ ]
Bulletin Board

Here is where the rules and any other important information is kept, check back often for updates, news, and changes in the rules.

Moderator: Snap!
33on Apr 8, 2009, 6:00pm
by Snap!
in ◊rules
[ ]
Junk Drawer
(6 sub-boards)

This is where you can find everything from roleplay searches, picture requests, all the way to the games board.

Moderator: Snap!
34
[ ]
Dance With The Devil
(4 sub-boards)

This is where you can get a hold of your lovable staff without flooding their in boxes. Things like Litter Requests, Bailing Out?, and Activity Checks are inside here.

Moderator: Snap!
00
[ ]
Advertising

If you have something to advertise, here's the place...

Guest Friendly

Moderator: Snap!
2640on Jan 25, 2009, 6:23pm
by wc
in warrior cats the rpg||...
Congealing Droplets
[ ]
Fresh Meat
(2 sub-boards)

This is where you can sell your soul to the city of Flicker. Choices are made, lives are concocted, and a new piece of meat is loose to roam the streets.

Moderator: Snap!
11
[ ]
Candlelit Tombstone
(5 sub-boards)

This is the cemetery, where members can post a thread concerning their characters thoughts, looks, and life. Each having a tombstone lit up by a flickering candle.

Moderator: Snap!
11
City Center
[ ]
Archangel Chapel

This monstrous chapel stands proud even after years of disuse. The tall steeple point to the sky, and the stained glass windows shed patched light across the chapel floor. Only the bravest dogs tread here, for this is the home of the Knights Templar. And the Knights are not kind to trespassers.

The Knights Templar Headquarters.

Moderator: Snap!
11
[ ]Dog Fight Alley
This is the wide alleyway behind the Dog Fight Cafe, which is a hot spot for stoners, crack heads, tweakers, the whole lot. The alley has several large dumpsters that serve as shelter.

-Burnout HQ-
Moderator: Snap!
00
[ ]Central Town Park
This is a large, grassy park toward the north of the city. A small pond and lots of squirrels make this a good spot for relaxation. Also, it's broken down, so humans tend to avoid it, unless some teenagers are out to get high.

-Under Norte Rule-
Moderator: Snap!
00
[ ]West Market
This is one of the few area still occupied by humans. The bustling market holds many opportunities for food and fights. A No Man's Land since it's so full of humans.
Moderator: Snap!
00
[ ]Old High School
This is the massive, broken down high school. Dogs often come here to look around, have meetings, or simply chat. Be careful thought, rogue gangs are rumored to make their homes in some of the rooms. Enter at your own risk.
Moderator: Snap!
00
City Edges
[ ]Northern Lights Racetrack
This is the old horse racetrack. The long, dirt ring is ripped up and the stands are creaking and old. It offers many good hiding places for a canine wishing to be unseen.

-Under Elite Rule-
Moderator: Snap!
00
[ ]Fading Angel Cemetery
This is the constantly misty cemetery that lies about a mile away from Archangel chapel. There's a catacomb in the north corner which offers privacy to anyone seeking it, along with the ever present mist.

-Under Afterlife Rule-
Moderator: Snap!
00
[ ]Abandonded Warehouse
This massive building used to hold heavy equipment for an electrical company, but has long since been empty. It's wide and the echoes can make you think that there are hundreds of dogs. Trespassers are killed on sight.

-Elite HQ-
Moderator: Snap!
34
[ ]Dockhouse
This is the old, salt-stained dock house. It stand half out of the bay, and from it you can see all of the beach and bay area. Trespassers are attacked and, if they attack back, killed.

-Los Nortes HQ-
Moderator: Snap!
35
[ ]Norte Bay
This is the wide bay that speared out on the north side of town. The water is deep and infested with jellyfish. A smart canine will stay out of the water if they want to live. One sting from those jellyfish and you're dead.
Moderator: Snap!
00
Wilderness
[ ]Hindsight Caverns
A mile or so behind the warehouse there is a steep drop downwards, leading into a massive, damp cavern. The paths lead off in many directions but few dogs are brave enough to go even a few feet into them, the darkness is so oppressing.
Moderator: Snap!
00
[ ]Sunset Lake
This is the lake that lights up yellow orange at sunset. This is a popular gathering spot, for pack dogs and loners alike. Dog often come here to speak if they cannot meet on a common ground, inter-pack relations are born here.
Moderator: Snap!
00
[ ]Forest Edge
The back of Dog Fight Alley gives way to sparse forest. The Burnout dogs dare not venture far into the forest, as that is Afterlife territory. Although, they've left the forest edge for the less aggressive Burnouts to scavenge and hunt.
Moderator: Snap!
00
[ ]Forest Depths
This is the deepest parts of the woods, they butt right up against the chapel. The Afterlife dogs use this as a prime place to bring dogs condemned to death. They have a secret prison back deep in the forest. But only Afterlife dogs know it's there.
Moderator: Snap!
00


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Total Topics: 41   -   Total Posts: 59
Last Updated Topic: ◊rules by Snap! (Apr 8, 2009, 6:00pm)
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Total Members: 2
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year ONE
season SPRING

The Knights Templar:
Mordechai.

Pack Two:
Open.

Pack Three:
Open.



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