Welcome to Flicker, a dead city where humans have all but disappeared, leaving the city under the rule of the strays. In the world of the dogs, you have to fight to live. With the sudden rise of the Knights Templar, the delicate balance of the previously packless city. With the new threat of the Knights, other packs have begun to form. Conflict seems to be brewing in the city of Flicker.
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This is where you can get a hold of your lovable staff without flooding their in boxes. Things like Litter Requests, Bailing Out?, and Activity Checks are inside here.
This is where you can sell your soul to the city of Flicker. Choices are made, lives are concocted, and a new piece of meat is loose to roam the streets.
This is the cemetery, where members can post a thread concerning their characters thoughts, looks, and life. Each having a tombstone lit up by a flickering candle.
This monstrous chapel stands proud even after years of disuse. The tall steeple point to the sky, and the stained glass windows shed patched light across the chapel floor. Only the bravest dogs tread here, for this is the home of the Knights Templar. And the Knights are not kind to trespassers.
Dog Fight Alley This is the wide alleyway behind the Dog Fight Cafe, which is a hot spot for stoners, crack heads, tweakers, the whole lot. The alley has several large dumpsters that serve as shelter.
Central Town Park This is a large, grassy park toward the north of the city. A small pond and lots of squirrels make this a good spot for relaxation. Also, it's broken down, so humans tend to avoid it, unless some teenagers are out to get high.
West Market This is one of the few area still occupied by humans. The bustling market holds many opportunities for food and fights. A No Man's Land since it's so full of humans. Moderator: Snap!
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Old High School This is the massive, broken down high school. Dogs often come here to look around, have meetings, or simply chat. Be careful thought, rogue gangs are rumored to make their homes in some of the rooms. Enter at your own risk. Moderator: Snap!
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City Edges
Northern Lights Racetrack This is the old horse racetrack. The long, dirt ring is ripped up and the stands are creaking and old. It offers many good hiding places for a canine wishing to be unseen.
Fading Angel Cemetery This is the constantly misty cemetery that lies about a mile away from Archangel chapel. There's a catacomb in the north corner which offers privacy to anyone seeking it, along with the ever present mist.
Abandonded Warehouse This massive building used to hold heavy equipment for an electrical company, but has long since been empty. It's wide and the echoes can make you think that there are hundreds of dogs. Trespassers are killed on sight.
Dockhouse This is the old, salt-stained dock house. It stand half out of the bay, and from it you can see all of the beach and bay area. Trespassers are attacked and, if they attack back, killed.
Norte Bay This is the wide bay that speared out on the north side of town. The water is deep and infested with jellyfish. A smart canine will stay out of the water if they want to live. One sting from those jellyfish and you're dead. Moderator: Snap!
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Wilderness
Hindsight Caverns A mile or so behind the warehouse there is a steep drop downwards, leading into a massive, damp cavern. The paths lead off in many directions but few dogs are brave enough to go even a few feet into them, the darkness is so oppressing. Moderator: Snap!
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Sunset Lake This is the lake that lights up yellow orange at sunset. This is a popular gathering spot, for pack dogs and loners alike. Dog often come here to speak if they cannot meet on a common ground, inter-pack relations are born here. Moderator: Snap!
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Forest Edge The back of Dog Fight Alley gives way to sparse forest. The Burnout dogs dare not venture far into the forest, as that is Afterlife territory. Although, they've left the forest edge for the less aggressive Burnouts to scavenge and hunt. Moderator: Snap!
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Forest Depths This is the deepest parts of the woods, they butt right up against the chapel. The Afterlife dogs use this as a prime place to bring dogs condemned to death. They have a secret prison back deep in the forest. But only Afterlife dogs know it's there. Moderator: Snap!
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Total Topics: 41 - Total Posts: 59 Last Updated Topic: ◊rules by Snap! (Apr 8, 2009, 6:00pm) View the 10 most recent posts of this forum.